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Report says that Quantum Break will run at 720fps on Xbox OneMumbai, Mar 20(AZINS) Quantum Break is slated for 5 April, 2016, on Xbox One and Microsoft Windows PC but that may need to be pushed back. A report from Digital Foundry says, that game developer Remedy, better known for the Max Payne and Alan Wake franchises have dumbed down the graphics to to bring the triple-A game to the Xbox One.

"In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test - so while there's every possibility of individual render targets operating at higher resolutions, basic geometry that we're able to measure hands in a 720p result as things stand," said Digital Foundry.

Remedy’s SIGGRAPH report from 2015 leads us to believe that the game is in 1080p.

“Our final image is 1080p but screen-space lighting is evaluated at 1280x720,” said Remedy in the report.

The standard for next generation consoles is 1080p, so making a game at 720p is considered far below the norm but hardware issues of the current generation consoles may have played a part in the decrease in performance. Sony is already considering a new PlayStation to stay relevant after the many technological advancements in gaming in the past few years and it is likely that Microsoft will follow this trend.

Remedy’s Alan Wake was also released with sub power resolution on the Xbox 360 (at 960x540) but managed to pull off remarkable visuals by blending stunning artwork with a technique known as 4x Multisample anti-aliasing (MSAA). Weather Quantum Break will do the same is anyone’s guess as of now.

UPDATE: The game developers have also used some interesting technology like facial recognition software and Digital Molecular Matter (DMM) technology so it is hopeful that the final produce is more polished.

“The opening few hours only offer a slice of the overall experience. Existing trailers showcase far more in the way of action-packed scenes with bigger set-pieces that push the engine much further than anything we've seen thus far. Based on this initial playtest, we can't wait to get further into the game to see just how far Remedy is able to push this technology,” said Digital Foundry

As for the Microsoft Windows version of the game, expect the full experience with at least 1080p with 30fps, although it hasn't been tested yet.

“But let's not forget that there's also a PC version in development too. We didn't have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen. Confidence in the Windows App Store and the Universal Windows Platform here at Digital Foundry isn't exactly high right now, as we continue to struggle with Gears of War: Ultimate Edition on PC - fingers crossed that Remedy's PC work delivers a much more polished, optimised product,” said Digital Foundry